Welcome to Caelum Project’s Blog.
I’m Mathieu and me and my partners Alex and Alex will be blogging from time to time. The Blog will be bilingual in both in French and English, but there might be delays in the translation between the two, sorry for that.
Caelum is quite a huge undertaking and will take some time to come to fruition, meanwhile in my spare time I am also working on my first commercial indie game.
I recently came upon an interesting post by Edy Kajang about how to reduce piracy in commercial indie games that hit the mark with me on both Caelum and my indie game.
There are 2 approaches – by focusing the effort on either pirate or player themselves. For strategy that focus on pirate, the idea is to make the game harder for them to share it. This involves coming up with copy protection and digital right management (DRM) system built into the game. I don’t want to discuss this strategy because a lot of people have discuss this stuff on many places on the Internet.
What I want to discuss is on player themselves. How can we indie game developer want to encourage people that is worthwhile for them to purchase our game instead of just getting it from pirate sites all across the Internet? This is my friend is 1 million dollar question because whoever managed to answer this question and apply it is sure going to reap the benefit.
The approach focusing on the player is, well, what should have been done from the beginning and is probably worth way more than a single million. I will try it out and see how well I fare with my game and how he fares with his. For Caelum, most of it was already in our plans to facilitate those tips in our model. We might just be able to make life easier for a lot people.
As the approach that focuses on the pirate, well, we have something for that thought through in Caelum Project that might just solve most of the problem for indie games makesrs but more details unto that later
A marvellous day to you all.